/* Draws all visible faces in specified polygon-based object. Object must have 
previously been transformed and projected, so that ScreenVertexList array is 
filled in.
Tested with Borland C++ 4.02 in small model by Jim Mischel 12/16/94.
*/

#include "polygon.h"

void DrawPObject(PObject * ObjectToXform)
{
   int i, j, NumFaces = ObjectToXform->NumFaces, NumVertices;
   int * VertNumsPtr;
   Face * FacePtr = ObjectToXform->FaceList;
   Point * ScreenPoints = ObjectToXform->ScreenVertexList;
   long v1, v2, w1, w2;
   Point Vertices[MAX_POLY_LENGTH];
   PointListHeader Polygon;

   /* Draw each visible face (polygon) of the object in turn */
   for (i=0; i<NumFaces; i++, FacePtr++) {
      NumVertices = FacePtr->NumVerts;
      /* Copy over the face's vertices from the vertex list */
      for (j=0, VertNumsPtr=FacePtr->VertNums; j<NumVertices; j++)
         Vertices[j] = ScreenPoints[*VertNumsPtr++];
      /* Draw only if outside face showing (if the normal to the
         polygon points toward viewer; that is, has a positive Z component) */
      v1 = Vertices[1].X - Vertices[0].X;
      w1 = Vertices[NumVertices-1].X - Vertices[0].X;
      v2 = Vertices[1].Y - Vertices[0].Y;
      w2 = Vertices[NumVertices-1].Y - Vertices[0].Y;
      if ((v1*w2 - v2*w1) > 0) {
         /* It is facing the screen, so draw */
         /* Appropriately adjust the extent of the rectangle used to
            erase this object later */
         for (j=0; j<NumVertices; j++) {
            if (Vertices[j].X >
                  ObjectToXform->EraseRect[NonDisplayedPage].Right)
               if (Vertices[j].X < SCREEN_WIDTH)
                  ObjectToXform->EraseRect[NonDisplayedPage].Right =
                        Vertices[j].X;
               else ObjectToXform->EraseRect[NonDisplayedPage].Right =
                     SCREEN_WIDTH;
            if (Vertices[j].Y >
                  ObjectToXform->EraseRect[NonDisplayedPage].Bottom)
               if (Vertices[j].Y < SCREEN_HEIGHT)
                  ObjectToXform->EraseRect[NonDisplayedPage].Bottom =
                        Vertices[j].Y;
               else ObjectToXform->EraseRect[NonDisplayedPage].Bottom=
                     SCREEN_HEIGHT;
            if (Vertices[j].X <
                  ObjectToXform->EraseRect[NonDisplayedPage].Left)
               if (Vertices[j].X > 0)
                  ObjectToXform->EraseRect[NonDisplayedPage].Left =
                        Vertices[j].X;
               else ObjectToXform->EraseRect[NonDisplayedPage].Left=0;
            if (Vertices[j].Y <
                  ObjectToXform->EraseRect[NonDisplayedPage].Top)
               if (Vertices[j].Y > 0)
                  ObjectToXform->EraseRect[NonDisplayedPage].Top =
                        Vertices[j].Y;
               else ObjectToXform->EraseRect[NonDisplayedPage].Top=0;
         }
         /* Draw the polygon */
         DRAW_POLYGON(Vertices, NumVertices, FacePtr->Color, 0, 0);
      }
   }
}

