/* Set up basic data that needs to be in fixed point, to avoid data
   definition hassles. */
#include "polygon.h"

/* Transformation from world space into view space (no transformation,
   currently) */
static int IntWorldViewXform[3][4] = {
   {1,0,0,0}, {0,1,0,0}, {0,0,1,0}};

void InitializeFixedPoint()
{
   int i, j;

   for (i=0; i<3; i++)
      for (j=0; j<4; j++)
         WorldViewXform[i][j] = INT_TO_FIXED(IntWorldViewXform[i][j]);
}
