#define ENDBJORK 8*64
#define ENDPLANET (ENDBJORK+4*64)
#define STONEDEND (ENDPLANET+64-1)
#define CUBESSTART (STONEDEND  +1)
#define MANSTART (STONEDEND+2*64)
#define MANEND (MANSTART+2*64-32-2)
#define SKELSTART (STONEDEND+4*64+16)
#define CUBESEND (STONEDEND+5*64+30)

#define DNAEND (0x14*64+0x20)
#define NYNASTART (DNAEND+5*64-32)
#define NYNAEND (NYNASTART+128)
#define GREETSEND (DNAEND+5*64+1000)

// part 3



#define PCREND (0x25*64-32)
#define SSTART (0x24*64-48)



#define NEWBEAT 0x1f*64
#define FLASHSTART (0x1d*64-16)

#define TIMEZ1 (0x1d*64+32)
#define TIMEZ2 (FLASHSTART+128)
#define TIMEZ3 (TIMEZ2+64+32-16)
#define TIMEZ4 (TIMEZ3+64)


#define TIMEZ5 (SSTART-8*3)
#define TIMEZ6 (SSTART-8*2)
#define TIMEZ7 (SSTART-8*1)


#define BUILDSTART (PCREND-32)
#define TUNNELEND2 (0x27*64-18)
#define TUNNELEND (0x27*64)
#define ROLLPOS (0x29*64+32)
#define ROLLEND (0x2a*64-1)

#define CUBES2START (0x2c*64)
#define CUBES2END (0x2e*64)
#define WARPSTART (0x2e*64)
#define WARPEND (0x2f*64)

#define DOTTED (0x2f*64+32)
#define TVSTART (0x30*64+4)
#define FADESTART (0x31*64-32)