-=> LBD2 Information file <=-

General

Little Big Demo II was done by Pinker of SANCTION for the Wired '96.
It place first out of 12.

Special thanks in alphabetical order :

Andreas Mautsch     (beta testing)
Christian Cohnen    (blob algorithm, additional coding)
Christian Rattat    (LZSS77 packing algorithm)
Christoph Brandtner (source support)
Stephanie Schepers  (moral and food support ;-)  )

and all other SANCTION dudes for supporting this product !

Demo controls

<Esc> stops the intro.
<Tab> jumps to the next part :-)

Specials

- Every part fades in and out.
- No pure red, green or blue color palettes are used.
- Most of the parts are interrupt timed.
- The unpacked size of the intro is only 4636, because the source is
highly optimized for size (and unfortunately not for speed ;-)).
- The unpack header is 250 bytes. We use a dynamic LZSS77_ari packing
algorithm using 8 bit fixed pointers.

System requirements

WARNING ! LBD2 uses an extremly aggressive memory management, so give
approx. 400 Kb of free and fresh conventional memory to it !
There should be no probs running it with Win95, though :-)
Your computer needs at least 100Mhz pentium horse power.
You can use it with any soundcard but You wouldn't hear any
kind of music :-(

Technical stuff

Part 1
Simple zoomer & smoother, random placed dots and a system-font logo on
a sine-curve.

Part 2
REAL phongshading with one moving lightsource and an illuminated
bumped background.
The logo consists of 1920 triangular faces and is calculated with a
3D-Blob-Mesh algorithm. The systemfont was not used to avoid distorted
characters on alien fonts.

Part 3
Another 3D-Blob-Mesh logo.
The logo is smoothed.
LBD2 means Little Big Demo 2.

Part 4
2D-Blob routine with 8 negative and 8 positive moving blobs.

Part 5
Well :-)
Guess, how it is done.
Hint: it is a highly mathematical thing called 'texture fractal'.

Part 6
Simple tunnel with colors instead of a texture.

Part 7
Environment shading with a great particle fire,
first coded by flap of capacala.

Greetz

#include <include/greets.lst>